'''
Function:
	配置文件
'''
import os


'''字体'''
FONTPATH = os.path.join(os.getcwd(), 'resources/font/font.ttf')
'''图片'''
BULLET_IMAGE_PATHS = {
					  'up': os.path.join(os.getcwd(), 'resources/images/bullet/bullet_up.png'),
					  'down': os.path.join(os.getcwd(), 'resources/images/bullet/bullet_down.png'),
					  'left': os.path.join(os.getcwd(), 'resources/images/bullet/bullet_left.png'),
					  'right': os.path.join(os.getcwd(), 'resources/images/bullet/bullet_right.png')
					  }
ENEMY_TANK_IMAGE_PATHS = {
							'1': [os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_1_0.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_1_1.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_1_2.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_1_3.png')],
							'2': [os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_2_0.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_2_1.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_2_2.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_2_3.png')],
							'3': [os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_3_0.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_3_1.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_3_2.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_3_3.png')],
							'4': [os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_4_0.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_4_1.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_4_2.png'),
								  os.path.join(os.getcwd(), 'resources/images/enemyTank/enemy_4_3.png')]
						}
PLAYER_TANK_IMAGE_PATHS = {
							'player1': [os.path.join(os.getcwd(), 'resources/images/playerTank/tank_T1_0.png'),
										os.path.join(os.getcwd(), 'resources/images/playerTank/tank_T1_1.png'),
										os.path.join(os.getcwd(), 'resources/images/playerTank/tank_T1_2.png')],
							'player2': [os.path.join(os.getcwd(), 'resources/images/playerTank/tank_T2_0.png'),
										os.path.join(os.getcwd(), 'resources/images/playerTank/tank_T2_1.png'),
										os.path.join(os.getcwd(), 'resources/images/playerTank/tank_T2_2.png')]
						}
FOOD_IMAGE_PATHS = {
						'boom': os.path.join(os.getcwd(), 'resources/images/food/food_boom.png'),
						'clock': os.path.join(os.getcwd(), 'resources/images/food/food_clock.png'),
						'gun': os.path.join(os.getcwd(), 'resources/images/food/food_gun.png'),
						'iron': os.path.join(os.getcwd(), 'resources/images/food/food_iron.png'),
						'protect': os.path.join(os.getcwd(), 'resources/images/food/food_protect.png'),
						'star': os.path.join(os.getcwd(), 'resources/images/food/food_star.png'),
						'tank': os.path.join(os.getcwd(), 'resources/images/food/food_tank.png')
					}
HOME_IMAGE_PATHS = [os.path.join(os.getcwd(), 'resources/images/home/home1.png'),
					os.path.join(os.getcwd(), 'resources/images/home/home_destroyed.png')]
SCENE_IMAGE_PATHS = {
						'brick': os.path.join(os.getcwd(), 'resources/images/scene/brick.png'),
						'ice': os.path.join(os.getcwd(), 'resources/images/scene/ice.png'),
						'iron': os.path.join(os.getcwd(), 'resources/images/scene/iron.png'),
						'river1': os.path.join(os.getcwd(), 'resources/images/scene/river1.png'),
						'river2': os.path.join(os.getcwd(), 'resources/images/scene/river2.png'),
						'tree': os.path.join(os.getcwd(), 'resources/images/scene/tree.png')
					}
OTHER_IMAGE_PATHS = {
						'appear': os.path.join(os.getcwd(), 'resources/images/others/appear.png'),
						'background': os.path.join(os.getcwd(), 'resources/images/others/background.png'),
						'boom_dynamic': os.path.join(os.getcwd(), 'resources/images/others/boom_dynamic.png'),
						'boom_static': os.path.join(os.getcwd(), 'resources/images/others/boom_static.png'),
						'gameover': os.path.join(os.getcwd(), 'resources/images/others/gameover.png'),
						'logo': os.path.join(os.getcwd(), 'resources/images/others/logo.png'),
						'mask': os.path.join(os.getcwd(), 'resources/images/others/mask.png'),
						'protect': os.path.join(os.getcwd(), 'resources/images/others/protect.png'),
						'tip': os.path.join(os.getcwd(), 'resources/images/others/tip.png'),
						'gamebar': os.path.join(os.getcwd(), 'resources/images/others/gamebar.png')
					}
'''声音'''
AUDIO_PATHS = {
				'add': os.path.join(os.getcwd(), 'resources/audios/add.wav'),
				'bang': os.path.join(os.getcwd(), 'resources/audios/bang.wav'),
				'blast': os.path.join(os.getcwd(), 'resources/audios/blast.wav'),
				'fire': os.path.join(os.getcwd(), 'resources/audios/fire.wav'),
				'Gunfire': os.path.join(os.getcwd(), 'resources/audios/Gunfire.wav'),
				'hit': os.path.join(os.getcwd(), 'resources/audios/hit.wav'),
				'start': os.path.join(os.getcwd(), 'resources/audios/start.wav'),
				'start1': os.path.join(os.getcwd(), 'resources/audios/start.wav')
			}
'''屏幕'''
WIDTH = 630
HEIGHT = 630
BORDER_LEN = 3
GRID_SIZE = 24
PANEL_WIDTH = 150
TITLE = '坦克大战'
'''关卡'''
LEVELFILEDIR = os.path.join(os.getcwd(), 'modules/levels')